Showreels
Demon Bust
Decided to get comfortable working in Zbrush - Still a long way to go but this is my start.
A Burly Tale - Main Character Animations
A character I created for the game "A Burly Tale" as part of a uni assessment. - Main character was modelled / animated by myself - Armour / Textures was created by fellow artist Ajay Tarda.
Serenity Process Reel
This is a process reel I completed for University. I modelled Serenity from the TV Show Firefly and was quite happy with how it turned out.
3D Wolf Project
I modelled this Wolf mid 2012, it was my first complete creature model. I had a lot of fun using the 3ds Max Hair and Fur system. I also used the P_HairTK shader by Puppet which help reduced the render times substantially.
Goblin Cavern UDK Environment
All the assets in this environment were created in 3ds Max and textured in Mudbox. They were then imported into UDK to create the level. This uni assessment really helped me perfect the workflow between 3ds Max and the Unreal Development Kit.